Introduction
Creative industries are becoming increasingly
important components of modern post-industrial knowledge-based economies. Not
only are they thought to account for higher than average growth and job
creation, they are also vehicles of cultural identity that play an important
role in fostering cultural diversity.
During the last decade a number of governments around
the world have recognized this fact and started to develop specific policies to
promote them. This mainstreaming of what was once considered a sector of
marginal interest, which received limited attention from researchers, has led
to a growing body of analysis, statistics and mapping exercises on the
relationship between culture, creative industries and economic development to
give officials in these countries the raw data they need to make policy.
However, the sector is still poorly understood and many governments remain to
be convinced of its potential, while trying to accurately measure economic
activity in the sector poses considerable obstacles.
As momentum builds to prioritize this field of activity
within economic development policies, the demand for more precise and
sophisticated cultural statistics at international, regional and national level
is set to grow and governments should support and encourage initiatives in this
field. The Global Alliance, dedicated to promoting the cultural industries ,
such as cinema, music, publishing and crafts, fully supports the progress of
recent years to map and study this sector more closely and actively works to
advocate further research, disseminate best practices and collect published
studies in this field on its website.
Cultural Industries and Creative Industries
The term cultural industries refers to industries
which combine the creation, production and commercialization of creative
contents which are intangible and cultural in nature. The contents are
typically protected by copyright and they can take the form of a good or a
service. Cultural industries generally include printing, publishing and
multimedia, audiovisual, phonographic and cinematographic productions as well
as crafts and design.
The term creative industries encompasses a broader
range of activities which include the cultural industries plus all cultural or
artistic production, whether live or produced as an individual unit. The
creative industries are those in which the product or service contains a
substantial element of artistic or creative endeavor and include activities
such as architecture and advertising. In this article, these terms are used
precisely and are not synonymous nor interchangeable.
International studies and UNESCO’s mandate
With its cultural mandate and a dedicated statistical
unit, the Institute for Statistics (UIS), UNESCO is uniquely placed to take the
lead in developing effective statistical methodologies at an international
level to provide national governments with the tools necessary to study the
creative industries sector and to encourage countries to prioritize this field
of research.
However UNESCO can and should be an active advocate of studying
this growing field of research within the cultural domain and could contribute
significantly to seeking out and disseminating best practice in the collection
of data and development of indicators as well as supporting countries in their
efforts to work in this area.
With the speed of technological change and the
emergence of the creative industries as a distinct area of specialisation since
the first FCS was developed, this framework needs updating to capture the new
and varied ways that culture, and particularly cultural goods and services such
as music, film and books, are now produced, distributed and used. The dramatic
development of the internet, e-commerce and digital file formats in particular
has profoundly changed the way people create, work in and ‘consume’ culture
over the last 20 years and any new methodologies must take this into account.
Naturally, WIPO adopts a more restrictive view than
UNESCO of what constitute cultural industries, focussing solely on those
economic activities which give rise to intellectual property rights. WIPO has
recently launched a Creative Industries Division within its Small and Medium
Enterprise sector. It has also developed a Guide on Surveying the Economic
Contribution of Copyright Based Industries and is launching a series of 5
further studies in early 2006.
Conclusion
The recent emergence of the creative industries as a
distinct area of interest for economists, statisticians, cultural specialists
and public-policy makers reflects a growing awareness of their economic
potential and their role in fostering cultural diversity through the market.
The concept of creative industries for the purpose of public policy making
remains very young and not all governments are convinced of the need to address
this sector with targeted initiatives. With the advent of new technologies in
the last 20 years such as the internet, e-commerce and electronic files that
make sharing, trading and consuming cultural goods and services easier than
ever before, globalisation has had a profound impact on the creative industries.
Statistical methodologies, which are so important to
provide officials with the information they need to develop suitable policy to
support the creative industries, have yet to catch up with this reality. In
order to harness the opportunities offered by the creative industries,
governments first need to undertake thorough mapping and statistical research to
better understand them. UNESCO, as the world’s only inter-governmental body
dedicated to culture, with a its own specialised Institute for Statistics, has
a vital role to play to furnish guidance, best practice and support to
countries that will encourage them to undertake such work.
BY MWINYIJUMA REHEMA
BAPRM III - 42686
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