EVALUATING A VIRTUAL CULTURE IN NEW MEDIA
Virtual Culture, marks
a significant intervention in the current debate about access and control in cyber
society exposing the ways in which the Internet and other computer-mediated
communication technologies are being used by disadvantaged and marginal groups
- such as gay men, women, fan communities and the homeless - for social and
political change.
The contributors to this book apply a range of
theoretical perspectives derived from communication studies, sociology and
anthropology to demonstrate the theoretical and practical possibilities for cyber
society as an identity-structured space.
New media have shaped modern culture, by
affecting the way people behave, communicate, learn, and conceive of themselves
and their world. The cultural impact of new media has become a major topic of
academic study. An increasing number of studies is critical and normative, and
assesses the goodness or badness of aspects and implications of new media
culture. These implications have also become a hot topic in popular
discussions, in which new media like the Internet, video games, and mobile
telephones are criticized for their effects on social relations, values,
institutions, and everyday life. Unfortunately, existing discussions, including
scholarly ones, are often shallow, assigning labels like “good,” “bad,”
“harmful” or “beneficial” with little argument or proof, and appealing to
abstract values that are no further explicated or defended. A thorough
appraisal of new media culture is made difficult by the uniqueness of many of
its implications, and existing normative vocabularies, including those of
ethics, political theory, aesthetics and epistemology, seem to fall short.
The foremost aim of
this project is to develop a framework for a better normative analysis of new
media culture that focuses on its implications for the good life and the good
of society. It will use recent work in philosophy and science and technology
studies to develop an analytical framework for the investigation of such
implications relative to different ideals. Additionally, it will perform
analyses of key implications of new media technology for the quality of life
and society, and will include projects on the value of digital information, the
implications of cyberspace and virtualization, the impact of computer mediation
on human practice, and the positions of major political and cultural ideologies
regarding the relation between new media, the quality of life and the quality
of society.
What is happening in Virtual culture today?
The virtual culture in
digital age has at least three issues which is happening in different aspects
as follows
Commercialization where by the
development of internet and digital age people and organization or society
engage in the world of business an organization start open the internet social
networks like twitter, Facebook
Democratization people share idea and
integrate through blogs, Facebook .And
Global cultures
where by people use and integrate in the internet with different or multiple
culture and the culture become a global culture.
BY-MDODO REBECCA J
BAPRM-42614
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